Designing a new game - Refining the idea
This post is a wishlist what I want to be able to do in the game. So here there are listed actions, statistics and items. Very raw design.
Views
- car view, actions:
- try to fall asleep
- leave car / observe outside situation
situation outside is described then
- go to shop
- go to gas station
- a dark street and wait for a person
- (perception) the shop clerk just went to the toilet. quickly run (speed) and steal money from the cash register (manual coordination)
- (perception) one of the car is unlocked, open and search it (speed, perception)
- (perception) there’s one drunk man who passed out on the street (strength)
- cardboard: cover up windows
- blanket: hide under
- sleeping bag: go into
- neighbourhood view
- drive to:
- shop
- gas station
- residential area
- (perception) industrial area
- (perception) abandonend parking lot
- drive around neighbourhood
- drive to:
- city view (a map with clickable cities, forests, roads, casinos)
Viago stats
- primary
- perception
- speed
- coordination
- strength
- secondary
- driving
Car stats
- economy
- max speed
- spaciousness
Situations
- run back to your car, because someone stronger is after you
- be woken up in the middle of the day by knocking on the window
- try to lose the police after a hunt