Designing a new game - Refining the idea
This post is a wishlist what I want to be able to do in the game. So here there are listed actions, statistics and items. Very raw design.
Views
- car view, actions:
    

- try to fall asleep
 - leave car / observe outside situation
        
situation outside is described then
- go to shop
 - go to gas station
 - a dark street and wait for a person
 - (perception) the shop clerk just went to the toilet. quickly run (speed) and steal money from the cash register (manual coordination)
 - (perception) one of the car is unlocked, open and search it (speed, perception)
 - (perception) there’s one drunk man who passed out on the street (strength)
 
 - cardboard: cover up windows
 - blanket: hide under
 - sleeping bag: go into
 
 - neighbourhood view
    
- drive to:
        
- shop
 - gas station
 - residential area
 - (perception) industrial area
 - (perception) abandonend parking lot
 - drive around neighbourhood
 
 
 - drive to:
        
 - city view (a map with clickable cities, forests, roads, casinos)
 
Viago stats
- primary
    
- perception
 - speed
 - coordination
 - strength
 
 - secondary
    
- driving
 
 
Car stats
- economy
 - max speed
 - spaciousness
 
Situations
- run back to your car, because someone stronger is after you
 - be woken up in the middle of the day by knocking on the window
 - try to lose the police after a hunt